top of page

Niall Selby

Game Designer

Projects

NEW!

Pisa 2

As part of an internship at local indie studio Pinfall Games, I worked in a small team to complete a brief over a one month period: 

"Develop an arcade game for commercial release in 2025"

The Tower Of Pisa has fallen! Resurrect Italy a new marvel by stacking buildings and objects ripped from the streets of Pisa sky-high and beyond, to surpass its fallen landmark.

Boulderbash

IN  DEVELOPMENT

Initially developed as an entry for for 2025 Tranzfuser games funding programme, our studio Box Side Up is dedicated to developing our game to its full potential. Driven by our enthusiasm for games, we are still actively developing the game, with hopes for a commercial release. 

BoxSideUp_Logo.png

Bash your buddies to rubble, in an all-out boulder brawl! Compete against friends in local co-op, and crash against your rocky foes to be the last boulder standing. Explore various scenic levels, and try your luck in different game modes, across several exhilarating, humorous rounds of “BoulderBash” mayhem!

Battle Island Defence

A short, ball rolling, 3D platformer adventure filled with obstacles. Frequent playtesting, communication, and iterative development ensured a challenging and thrilling experience.

Democracy Demolition

A 1v1 local multiplayer showdown featuring an arsenal of blocks and traps. As the Lead Designer, I used agile project management and lead a small team, creating an collaborative environment.

Overwatch Level Design

As someone with a keen interest in level design, I sketched, iterated, and created a fully blocked out CTF level based on the FPS hit Overwatch. 

Rage Room VR

A demo of a VR game designed to help release pent up rage by causing maximum destruction (in a safe environment of course).

About Me

I'm an indie game developer and BSc (Hons) Game Development graduate. With over 3 years of experience developing games in Unreal Engine and Unity for PC, mobile, and VR - working solo or in a team.

 I develop games from initial concept, to a prototype, to a complete release - drawing from skills I’ve built and continue to grow, including game design, level design, problem solving, programming, and project management.

 

I'm extremely passionate about games and I've always wanted to develop them, so I've always got something in the works, like this...

linkedin-icon-1-logo-png-transparent-415631884.png
398-3984001_itch-io-logo-clipart-1794989587.png

Contact Me

bottom of page