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Battle Island Defence
 

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Project length:

​8 weeks

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Team Size:

5

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Tools used:

Unreal Engine 5, Blender

This group project came with its fair share of challenges, but our team persevered and produced a game which we are all proud of. And as a third year project, it was a great opportunity to show our skills and knowledge that we had gained over the course. We hope to take this game further in the future and add more levels. 

 

My contributions to the game included, creating VFX, implementing core mechanics, destructible object physics, programming obstacles, input prompts, UI animations, camera animations, programming a settings menu, and LOTS of bug fixing.

BID1.png

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