



Overwatch Level Design
This level started out as sketches on paper, then I used Unreal Engine to bring it to life. Both the sketches and the blockout underwent several iterations before I was happy with the design. The level was designed for Overwatch and the Capture The Flag game mode. I've also attached a short walkthrough video where I detail design choices and iterations of the level.
I started by researching existing Overwatch levels and levels from other game too. Afterwards I put my ideas on paper by producing several sketches of different level designs. I created my final design using geometry brushes. This is one of my favourite projects I've completed, level design is an area of game development I'm extremely interested in.
(Also see brief walkthrough video above)
Project length:
6 weeks
Team Size:
Solo
Tools used:
Unreal Engine 4
